p2e shove. This is called a critical specialization effect. p2e shove

 
 This is called a critical specialization effectp2e shove  Alghollthus shaped their slaves and other creatures using mental manipulation and physically transformative magic

When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. You deal 1d6 positive damage plus your spellcasting ability modifier. 18. Brutish Shove [one-action] Feat 2. 303 4. The second time you use an attack action during your turn, you take a –5 penalty to your check. Strongly consider the Fleet feat. Finesse. Barbarian Fighter Flourish Open. Only by turn 3 are you really using Bestial, the action economy to use it hurts them just as much as Wild Druid or Animal Companion Ranger. If your attack is a critical hit and the trigger was a. 478 4. Attacks with these weapons work normally up to that distance. Each level grants greater skill, increased. 2 A creature must have a hand free for someone to pass an item to them, and. Yes. Source Core Rulebook pg. Depending on how the GM tracks movement, you move in feet or miles based on your character’s Speed with the relevant movement type. ago. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. These effects transform the target into a new form. The Shove action can force a creature to move. They are adaptable, capable, and deeply customizable while only having a single major decision point (the “Rogue Racket”). Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. A ranged fighter delivers precise shots from a distance. Source Core Rulebook pg. The first is. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. Ruffians do even better because they can afford to invest in Strength and in weapons with the Shove trait. Maneuvers like Trip, Grab, Shove, and Disarm are all handy to have to help set up other team members for success. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if you don't have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed). Aye, being able to push someone out of the way so the smush can stride rather than step makes a big difference. Attack of Opportunity [reaction] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. 469 4. Such mercenaries might be auxiliaries to a noble's own guards, but. . Which means you cannot move to. Source Core Rulebook pg. Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks. Enter the humble Bull Rush, allowing you to shove a target a minimum 5 feet provided you make a good combat maneuver check. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. Depending on your choices, your Inventor can be some combination of Defender, Scholar, Scout, and Striker. Type Melee; Category Simple; Group Club. 272 4. As you've already noticed, the prone. This happens regardless of how you. Revivify Active Mutagen -> Quick Alchemy (Acid) -> Sticky Bomb -> Throw. 0. 0. Every round, each participant takes a turn in an established order. A swarm is a mass or cloud of creatures that functions as one monster. Coerce. But giving their fists the shove trait makes so sense to me. Duration until the start of your next turn. You try to take a small object from another creature without being noticed. This uses the weapon's reach (if different from your own) and adds the. If the target uses the bonus, the spell ends. With each challenge resolved, a character earns Experience Points (XP) that allow them to increase in level. Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks. It requires Athletics training, but then increases your Athletics to Expert and also grants the Titan Wrestler skill feat. Deeds: Initial Deed: Living Fortification: Great protection if you roll poorly on Initiative. Official PF2 Rules. Paizo has made every 2e AP easy to run low prep (especially with the Foundry modules). Requirements Your Speed is at least 10 feet. I believe the -2 to attack rolls doesn't apply to shove either, since shove isn't an attack roll. Alternatively, hammer and flail group weapons have prone as a crit spec, and most flails have Trip. Standing up ends the prone condition. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. Source Pathfinder #183: Field of Maidens pg. Anything noted in a specific creature’s stat block overrides the general rules for the ability below. Dwarves are slow to trust those outside their kin, but this wariness is not without reason. The Inventor is a curious martial-adjacent character, falling. Some spells allow you to directly target a creature, an object, or something that fits a more specific category. You carefully move 5 feet. Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. Encounter Mode. A curse is a manifestation of potent ill will. Flurry of Blows [one-action] Flourish Monk. When you and an ally are flanking a foe, it has a harder time defending against you. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. A shield can increase your character’s defense beyond the protection their armor provides. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. If something has proficiency in a skill it can do actions related to that skill (shove, trip, disarm, etc. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. However, if the ability score to which you’re applying an ability boost is already 18 or higher, its value increases by only 1. You gain the dhampir trait, in addition to the traits from your ancestry. The Wrestler archetype is exactly what it sounds like, expanding your options with the grab and grapple mechanics in Pathfinder 2e. A line drawn between the center of your space and. 2d12 averages 4 extra damage per hit over 2d8, and has a max 8 higher. Automatons combine technological ingenuity with magical power, creating a blended being wholly unique to Golarion. Source Core Rulebook pg. While many abilities do explicitly address MAP, some don't (like Two-Weapon Flurry). You try to help your ally with a task. Temporary Items infused alchemists. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. The Mithral Tree is a great example of a firearm. Swashbuckler's get a very limited version for free at level 3, and can take the standard one later. 243 4. Highest DPS builds are dual wield based. Its strings are finely braided wires that. (which are technically not written as. If you fail to hold your breath, you begin to drown. Your shield remains raised until the start of your next turn. Character prone. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. 0. It is grabbed, is slowed 1, and has to hold its breath or start suffocating. 0. That choice sets the Setup Time and the Crafting DC. Combat Assessment [one-action] Feat 1 Source PRG2:APG. I feel like I’m always just running up to enemies and striking and nothing else. This is called a critical specialization effect. Trip the martial and. P2E would require account verification too which would end 99% of botting. Longsword. UNICEF YuWaah works with CBSE, schools and students to provide carefully selected courses and opportunities for you. Source Core Rulebook pg. . You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. Image used by permission of Yama Orce. Poison. " Flurry of maneuvers on the other hand allows you to replace one of the attacks of your flurry of blows with grapple, trip or shove. Requirements You have at least one hand free. Source Advanced Player's Guide pg. Blinded. Your Level. Shield Boss. Source Core Rulebook pg. Such surprise attacks should be used sparingly, even in dangerous areas. Here's another advantage for using Strength: to shove an enemy, you need Athletics. Bull: Shove is neat, but very situational. This macro will roll an athletics check and automatically add in the item bonus of the equipped weapon with the highest potency rune that has the Trip trait. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. Shove is a special attack action used to push a creature on an adjacent tile to the ground or away from you. So kinda the opposite of cool, but if hitting things hard is your goal. Animal Companions. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. I want to build a "shield basher" build, but I'm having issues to determine how the following feats would synergize with one another. You are carrying more weight than you can manage. Rage [one-action] Requirements You aren’t fatigued or raging. The species of animal you choose is called your companion’s type. Attack rolls beyond a weapon’s range increment take a –2 penalty for each additional multiple of that increment between you and the target. Acrobatics or athletics for avoiding/escaping a grapple/shove and only athletics to initiate one. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. Size: Medium. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than. If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage. This number is particularly relevant for shields because of the Shield Block feat. Creatures and objects of different sizes occupy different amounts of space. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. Versatile P. Shove. Attempt an Athletics check against your target's Fortitude DC. epharian • 1 yr. The answer seems to be in the description of Grab an Edge: When you fall off or past an edge or other handhold, you can try to grab it. If you critically fail a check to Shove using the weapon, you can drop the weapon to take. You hide a small object on your person (such as a weapon of light Bulk). With full plate and decent Con, you can be extremely hard to kill even when your opponents manage to stand up. At 1st level, a character can never have any ability score that’s higher than 18. Shove: Shove reach. The short of it is that prone does exactly what it says in its. from 5e to P2E and something they all run into is choice paralysis. Source Core Rulebook pg. Sarenrae is the patron deity of Pathfinder’s iconic cleric, Kyra. My justification is that the voluntary action “Drop Prone” is a move action, so for purposes of breaking grapple (and because it seems logical to me) I treat a creature that is knocked prone as losing the grapple. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item. 그렇기에 일부 사람들 사이에서 P2E 개념이 나오기 이전의 디아블로3 의 경매장 사례는 물론 함께. Bulk. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. View all types of animals and gear. Trip (grapple + shove): Opponent prone and grappled. If you’re looking to support your team by focusing on martial crowd control, the. You make a telegraphed attack to learn about your foe. Validated User. Stride up to half your Speed. You lash out at your foe with both weapons. Source Core Rulebook pg. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed. 20 4. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. Dungeons are rife with devious traps meant to protect the treasures within. Attempt an Athletics check against your target's Fortitude DC. When every individual action counts, you enter the encounter mode of play. You can instead use the statistics of a 1st-level common simple. Siphoning negative energy into yourself, your hand radiates a pale darkness. Source Core Rulebook pg. For instance, full plate armor is 4 Bulk, a longsword is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. As an alternative to avoid MAP issues, I use the. Shield Block, Everstand Stance, Brutish Shove, Aggressive Block, Rescuer's Press, Flinging Shove, Shoving Sweep, Shove Down. Always hungry for new experiences, gnomes constantly wander both mentally and physically, attempting to stave off a terrible ailment that threatens all of their people. At the GM’s discretion, you can attempt to target a creature you can’t. Forced Movement. Make a Strike with a two-handed melee weapon. Fighter Flourish. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you. Attacks beyond the sixth range increment are impossible. 0. The Shove action can force a creature to move. You take a –2 circumstance penalty to AC. The Shove/Trip is affected by MAP (it would be normally and nothing says it isn’t, so it is). But using a weapon with the Shove trait will solve this problem. Backswing. Shove: You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. Somatic. The second time you use an attack action during your turn, you take a –5 penalty to your check. 0. All firearms are subject to misfires if they're not properly maintained, as described in the sidebar. Paizo has made every 2e AP easy to run low prep (especially with the Foundry modules). Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Bastard Sword, Battle Lute, Bladed Hoop, Dwarven War Axe, Earthbreaker, Gada, Gnome Hooked Hammer, Griffon Cane, Katana, Khakkara,. And then there's some feat around level 10 that give them the ability to automatically shove/trip/grab an opponent. Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee. Restrained. Sometimes you will be called on to attempt a basic saving throw. When a creature you Shove has to stop moving because it would hit an object, it takes damage equal to your Strength modifier (minimum 1). Grabbed, in turn, applies the Immobilized condition, which says, in part -. Concentrate. Yes, you can shove from prone. Type Melee; Category Martial; Group Club. 580 4. Which means you cannot move to the square. Official PF2 Rules Hi there! Yesterday I played a character that used Shove quite a bit, and some questions came up about its mechanics. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions. Ability Boosts: Constitution and Wisdom work great for Clerics, Druids, and Monks, and the Charisma Flaw has little impact for many classes. 31 4. You increase your maximum number of HP by this number at 1st level and every level thereafter. In going through these rules, I then realized that the tense sometimes changes based on where they are in the core rulebook, or the. Small bonuses are extremely meaningful in P2e specifically for this reason. You can use Aggressive Block or Brutish Shove against a creature up to two sizes larger than you. 0. You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or. The first part of the feat makes sense making their fists lethal. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. Bull: Shove is neat, but very situational. In some cases, you’ll have to pay your instructor. Because creatures have more abilities than those game elements, however, their statistics include more entries, many of which have special formats. Source Core Rulebook pg. While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. Trip (grapple + shove): Opponent prone and grappled. Page 499 of the Core Rulebook covers the mechanics of how surprise attacks occur while PCs rest. One move. P2E Social 24h Social 7d ; 1: Axie Infinity Battle and collect fantasy creatures called Axie. Irori air walk; Melee [one-action] unfettered strike ( agile, versatile P or S, finesse, reach 15 feet ), Damage 6d8+6 bludgeoning; Ranged [one-action] wind strike ( range 60 feet ), Damage 6d4+6 bludgeoning. Small bonuses are extremely meaningful in P2e specifically for this reason. Platform to Employment (P2E) for Veterans is a preparatory program that includes skills assessment, career readiness workshops and personal coaching all geared towards helping the long-term unemployed re-enter the workforce. Initial Proficiencies: Nothing remarkable good or bad. These increases are already calculated into the stat blocks in Companion Types below. Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Shadow. 283 4. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your. Shoving a creature into another creature's space. This weapon has a wooden shaft ending in a large, heavy metal head. The module never asked me to make up any important plot points, or decide how the players should continue forward. 0. I'm trying to work out the exact course of events regarding a creature shoving another creature (A) into a third. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. Source Bestiary pg. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. 0. Cat: Idnetical to the Bear. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful force in combat. You try to knock something out of a creature’s grasp. Everything you could possibly need to know about Grappling in Pathfinder 2e. • 3 yr. epharian • 1 yr. Backpack Catapult, Barricade Buster, Composite Longbow, Longbow, Phalanx Piercer, Shobhad Longrifle. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. Instead of making an attack roll against the target’s AC, however, a contest occurs between the shover and the target. Every round, each participant takes a turn in an established order. The 2e feats available to Fighters mean a huge range of character builds are possible. You are bleeding out or otherwise at death’s door. . The abovementioned description in fact states that "If you would be knocked prone while you're Cimbing or Flying, you fall ". Attempt a Thievery check to determine if you successfully Steal the object. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. 0. Deadly. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. 344 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouthIf a swallowed creature is of the maximum size listed, the monster can’t use Swallow Whole again. The target must be within the spell’s range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. View all types of animals and gear. Pathfinder Fighter feats. 0. Medium and small size have few functional differences in Pathfinder 2e. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. 156. Shove the target prone, hit them with Head Stomp. Source Core Rulebook pg. * This archetype offers Attack of Opportunity at a different level than displayed here. This seems like an oversight. Leap [one-action] You take a careful, short jump. Source Core Rulebook pg. If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object’s space instead of your own. The Ogre Warrior Creature 3 which is the classic large lumbering monster with Reflex: 6 and Fort: 11. On a hit, you can immediately attempt a check to Recall Knowledge about the target. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. If the creature critically fails the save, it is also enfeebled 1 for 1 round. This interpretation does take some liberty by treating a shove as a type of fall, but. Waterline: A mercenary troupe's money: “Take time in town while the waterline's high, everyone. Power Attack [two-actions] Feat 1. 2. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your. This action grants the shield’s bonus to AC as a circumstance bonus until their next turn. Round 1 includes taking the opponent down (shove action) and pinning (grapple as a bonus action a la Tavern Brawler after a successful shove). ”. In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast parts of the world. Wellspring Magic (1st) You regain magic power quickly, but it can be difficult for you to control. Speed 25 feet Melee [one-action] greatclub +7 [] (backswing, shove), Damage 1d10+4 bludgeoning Melee [one-action] sap +7 [] (agile, nonlethal), Damage 1d6+4 bludgeoning Bodyguard's Defense [two-actions] The bodyguard selects one creature they can see and hear within 30 feet. You move up to your Speed. Range 60 feet; Targets 1 creature. For reference, the Trip Action just knocks the target prone and a flying creature can be knocked prone (as implied in the Prone Condition description). If the target critically fails the save, it is also stunned 1. 1. 0. Shove: Opponent prone but not grappled. 597 4. 88 4. 0. The Shove action can force a creature to move. 367 4. Your character’s expertise in a skill comes from several sources. The following rules cover the use of firearms and includes the firearms and ammunition types available. An ability boost normally increases an ability score’s value by 2. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. So what other games call “natural weapons,” like jaws, claw, and tail attacks, P2e considers unarmed attacks. Attempt an Athletics check against the target's Fortitude DC. Source Core Rulebook pg. Almost all characters start out trained in unarmed attacks. This means a Medium creature can move through the space of a Gargantuan creature and a Small creature can move through the space of a Huge creature. If a creature is entirely behind a wall or the like, you don't have line of effect and typically can't target it at all. Ten Light items count as 1 Bulk, and you round down fractions. Perception: Start at Expert, and you advance to Master. Critical Success You knock the item out of the target's grasp. . 458 4. The rules refer to how many hands you use to wield the weapon. Swashbuckler Class Features. Heightened (+2) The damage increases by 1d6. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. With a misleading flourish, you leave an opponent unprepared for your real attack. There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. These intelligent constructs house actual souls and represent what remains of a dying empire's last attempt at greatness. All creatures and objects have Hit Points (HP). The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. That’s not to say that critting a Power Attack with a Fatal weapon doesn’t feel good as hell though!! jimthegray Validated User. proficiency. Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. Those feats usually give you extra attacks, precision or damage. Now I know that's a thing in 1e, but I cannot find anything in 2e that details what "bull rush" is. Source Core Rulebook pg. Slavering, cruel, practically invincible brutes: this is the villager’s stock description for the dread monsters known as trolls. The statistics for individual creatures might alter the traits, the number of actions, or other rules of these abilities. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Same with shove, grapple, and trip. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Attacks beyond the sixth range increment are impossible. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM. 620 4. Turn 2 Interact (draw bestial) -> Drink -> Something. If it hits and deals damage, you can attempt an Athletics check to Trip the creature. Arcane Cascade Badger Rage Blend into the Night Bolster Confidence Borrow an Arcane Spell Camp Management Change Shape Change Shape Change Shape Clue In Coerce Collect Spirit Remnant Command an Animal Cover Tracks Dawnflower's Blessing Decipher Writing Demoralize Detect Magic Devise a. Source Core Rulebook pg. The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn. You have the flat-footed immobilized traits except to attempt to. . This interpretation does take some liberty by treating a shove as a type of fall, but. Which by my interpretation means each time you move you must end in a viable square. Page 499 of the Core Rulebook covers the mechanics of how surprise attacks occur while PCs rest. to keep handy for when I play. As multi attack is a single action, grapple or shove replaces multi attack. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. You still can’t end your movement in a space occupied by a creature. You try to knock a creature to the ground. To use this reaction, you must first prepare to help, usually by using an action during your turn. As noted in the Mount specialty basic action (page 472), your mount needs to be at least one size larger than you and willing. I would like to understand how tripping a flying target actually works (we are assuming the target actually has a fly speed). This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Tackle (grapple + drop prone): Opponent prone and grappled. Source Core Rulebook pg. Core Rulebook pg. Let's take a look at what the Blinded condition does. The core question is: can the person. Bubonic Plague Disease 3. 242 4. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. So the grauladon linked above gets a +10. If this Strike hits, you deal an extra.