BG3 simplifies it with a graphical representation. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. Description. Stats: 2d6+1 Slashing, Two-Handed. The Red Queen. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It's just summons in general. Summon a floating, spectral weapon that attacks your enemies alongside you. Concentration. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BestPlebEu. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spell Slot Level 4 [edit source]Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. They have gotten up to three instances of damage per turn. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. wiki] More effective vs multiple non-caster enemies or enemies with multi-attack. Level 8 you get your own free divine smite on many subclasses. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. Think about what you want from cleric. It's a must-take for melee combat clerics. The Shouting Fencer: Barbarian 7/Rogue 5. Cleave. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. Yet, while she has a good story, some people think her subclass isn’t the best, and that’s why everyone runs to Withers to re-class her. BG3 is the third main game in the Baldur's Gate series. This. ago. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Baldur's Gate 3. BG3 is the third main game in the Baldur's Gate series. ☆ Quick Modding Guide to BG3. New School of Necromancy footage from Larian's TikTok. so haveing things to create light is a must and the light cantrip was the most convenient one out of them all. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3: Silver Sword of The Astral Plane. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Was sorely disappointed to learn the ability didn't work on the hellfire hand. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. It’s best to summon it where you want it to be initially. Cantrips however, do not require spellslots and can be cast at will. Contents. create/animate undead, flaming sphere, spiritual weapon and planar ally. There is the spear in the room Shadowheart was trying to get in to, that spear gives every second strike is true strike, one of the best weapons in the game. • 1 min. Spiritual Weapon. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Yrre the Sparkstruck. Beacon of hope doesn't break sanctuary. I was looking at Nexusmods but came up short. Electric Blood. If you're going to maintain concentration then spirit guardians is always better. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. Re: Spiritual weapon. The fly button is a bit like jump, it’s just supposed to offer you more verticality. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Fireball - Changed area radius to 6m instead of 4m. 5: arcane eye. 1d12 + 2 Slashing. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. You wouldn't normally use a +1 weapon at this point, so it seems like it's useless. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. In BG3, our best Gale build makes use of both the Wizard and Cleric classes to maximize their synergy. Another limit can be the duration. Fire 3 arrows in rapid succession, for 1d4 damage. The cons of these gloves seem to seriously outweigh the pros, unless I'm missing. They added Spiritual weapon? That's rad I know that a lot of people have been looking forward to it. Lastly, the best spells for the Tempest Cleric build include Sacred Flame, Sanctuary, Spiritual Weapon, and. The vertical distance still counts as movement for flying so when you fly up a. BG3 was based on the 5e ruleset, but has some. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. Enhance Ability gives advantage on any out-of-combat check in the game. Spiritual Weapon (6th level): Summon a floating,. So most likely the only limit is how many times you can cast them with your spell slots. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Best Gale Build: Cleric Wizard Multiclass. First thing to check would be that you haven't already used it. Dissonant Whispers can deal 3d6 (10. starkirbles • 2 mo. It’s still useful as a quick dip for some extra burst for a melee class that doesn’t have a bonus action use already. Baldur's Gate 3 > General Discussions > Topic Details. They can fight well, but never as well as a primary warrior class. ★ All Races and Subraces. I was expecting a big hitter for clerics at level 5. ago. Baldur’s Gate 3 Fighter Class Passives. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. A melee Rogue using the Thief subclass has two bonus actions and one action. bg3. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. ago. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. But now the weird issue is, its random. ・Spiritual Weapon. Allies within 9m also regain 1-6 hit points. BG3 Sanctuary Information. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. Radiant damage. BG3 Magic Weapon Information. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Scimitar. especially at low level. ★ A Full Guide to Multiclassing. Notable spelllist options are 1: Healing Word, Hunter's Mark, Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to concentration, but still another really great option to hold the line and one available to you at CL 5) 3: Spirit Guardians 4: Upcast Spirit Guardians. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). Given how it appears in the UI in the. This gives the divine favor when rage charges are done and spiritual weapon spells. 8 310 How to Get Harped Sacredstriker Bought from Lorroakan's. e. When you cast the spell, you can make a. Creatures cannot make opportunity attacks when: Wielding ranged weapons. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourMain character is a level 7 circle of spores druid, level 1 cleric. Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly. Polearm Master [bg3. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. Combine. 67. 2nd level I'm getting spiritual weapon. Well, the next BG3 weapon on the versatile list is Allandra’s Whelm which belongs to the Tridents weapon class. I may have to add it to my list and see if it is just bugged or not. That sounds like Spiritual Weapon to me. On the round following the third casting of spiritual weapon the BBEG pulled out a scroll of invisibility and turned himself invisible to make the "Grand Escape". Sustain a Spell is an action. Spiritual Weapon: Amazing, amazing spell. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. LeviticusDivine • 3 mo. 3 Selune's Spear Of Night. The amount summoned depends on the spell and spell level. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Ever thought about how some weapons are just plain bad?. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Spiritual Weapons are a type of creature in Baldur's Gate 3. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. However, there are a few tricks you can employ. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. Not only are they Proficient with all forms of Armour, but also all forms of Weapons and Shields, and they can heal themselves once per Short Rest with their Second Wind Class Feature. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Mordenkainen's Sword yes. It does not have its own actions, bonus actions or reactions. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. You also add the corresponding bonuses (+1, +2, etc. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. This spell is kind of vital for any cleric to do decent, consistent damage. 3. Drop the previous optional. 1: compulsion/ greater command. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Contents. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). . I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Spiritual Weapon. tldr: is light important in BG3 or not?. In BG3 it looks like Spiritual Weapon will function as a pet, so it. It receives the following Class Action:This mod is designed to bring more balance and identity/flavor to the weapons in BG3. bonus action: handcrossbow to shoot the bottle. Bard get's a lot of Concentration spells. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Shadowheart Build Guide – Ability Scores. As a bonus action, you summon a spectral weapon that independently makes attacks each round – no action required on your part. Shield. BG3 is the third main game in the Baldur's Gate series. Enchantment (+1, +2, +3) This weapon is magically enchanted. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Creatures. (I'd say up to the DM, but I may be missing something. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. fextralife. Pros and Cons. Duration: 10 turns. The best Cleric multiclass options in BG3. You can enlist allies. So how many can you cast before the first one runs out. Description. 2x Minor elemental, 5. You perform the ritual over the course of 1 hour, which can be done during a short rest. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. The best Barbarian multiclass options in BG3. Opportunity Attack is a Reaction in Baldur's Gate 3. Re: Spiritual weapon. Spiritual weapon does not continue attacking automatically. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A spiritual weapon (created by the spell of the same name) uses your bonus action for movement and attacking. use the bellows so it glows red hot. Location: UK. Key Takeaways. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Besides that, the spell is also commonly found in scroll form. You can bind any magic weapon as a pact weapon, as per the rule. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. As a cleric main in both tabletop. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. True strike is real. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. Version 1. With a damage range of 6 to 13, it's no slouch. Music in the Blood: Bard 7/Sorcerer 5. Yes. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. ago. It has to be used as a bonus action so it couldn't be a reaction. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. My druid has 1. thanks mate. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Phantom Steed = Horse. These weapons are also added to. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. ) I have always though of the control being. Gather your party and venture forth!. Magic Weapon is a Lvl 2 Spell from the Transmutation school. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Your best option would be a warlock or a cleric. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. It can Fly using its Movement Speed. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. 1d6 Slashing. Lets me skip 90% of puzzles in the game, and indeed Fireball is really fun when used correctly. I think what you are thinking about is the dual wielding feat. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). I'll look more closely and see if I can spot whether they've already used their reaction. This mod contains the minimum amount of files and. This build is extremely durable, but you aren’t invincible. Having Conditions that prevent the use of Reactions, such as Prone, Incapacitated, or Sleeping. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. com. Some have special enchantmentsDomain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Tav00001. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you run all the party members through a respec with Withers, yes. Seraphic Pugilist Gloves. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. So yeah, you. I know of only 4 items that return to you when thrown. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Great Weapon Fighting. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. Divine Intervention is acquired when your Cleric hits Level 10. Only one Spiritual Weapon may be summoned at any time. The fact that it allows a wisdom save doesn't really matter, because there's no practical difference between making an attack roll versus forcing an enemy to roll a save. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Beacon of hope doesn't break sanctuary. The Shouting Fencer: Barbarian 7/Rogue 5. Master of Short Rests: Bard 7/Warlock 5. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. 67. BG3 NEW GAMEPLAY - Exclusive ACT 2 Details! (I played 14 hours of Baldur's Gate 3 FULL GAME) Few days ago I was invited to play BG3 Full Game with Larian at their HQ in Gent, Belgium. Vision of the Absolute is a really good weapon for a defensive-oriented character. It attacks again when sustained. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Best Weapons in Act 1. whether or not it's better really depends on the DM and whether or not they take advantage of that fact. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. 0. And don't forget atrocious movement speed. This means that the mace is doing the same average. More importantly though, on every hit with the weapon the target must make a Wisdom save to avoid being blinded for a round. It’s best to summon it where you want it to be initially. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Though i believe the ring and gloves are bugged. Being slow is literally its only weakness. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Monk •. The Cleric class is great for supporting the group with healing Spells as well as hindering the. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. ago. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . However, it can still take damage from spells that influence a large area. 4 Selune's Spear of Night. You can then target your enemy with specific spells and ammunition types they are weak to. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. Ideally though you don't want more then 2 for the most part. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. 1. The actions that a Character can perform are based on their Class and Equipment. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Other legendary weapons in BG3, like Nyrulna, offer significant benefits and provide. That's not even counting the fighting style bonuses. Weapon Enchantment: +1. 13. I’m personally going to be taking. 5m. While the damage isn't high, it's at least Force type, so usually irresistible. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Spiritual Weapon absolutely should not be as good as it. Spiritual Weapon Enhanced. Rogue, Fighter and Ranger; pure and mixed builds all work really well with dual hand crossbows. Nimble Attack When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. Updated as of November 3, 2023. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Description . Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Level: Lvl 1 spellSample Equipment Mod. Re: Thrown Weapons and Extra Attack. Such spells are called Concentration spells, and this requirement will be clearly labeled with the Concentration tag in the spell's description. Summon a floating, spectral Spear that attacks your enemies alongside you. The build relies on the unique interaction that the spell Flame Blade has as an off-hand weapon, when paired with the Circlet of Fire that you can get as a quest reward. Once it's turn comes around you can control it like another character. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. Gather your party and venture forth!Baldur's Gate 3. BG3 is the third main game in the Baldur's Gate series. 1st level is cure wounds and healing word, with guiding bolt and inflict wounds as offensive options I get later. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Grab a shield and a one handed weapon with heavy armour and stay on the front lines using your wrath of the storm to punish those who get through your high AC, use spiritual weapon and spirit guardians to create a nice controlled frontline and pop a high damage lightning or Thunder spell combined with destructive wrath to max the damage. It's a must-take for melee combat clerics. Spiritual Weapons are a type of creature in Baldur's Gate 3. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Weapon Skills. There is no restriction saying how many you can have out. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. Inflict Wounds. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Baldur's Gate 3 offers thirteen different legendary weapons that can greatly aid players in their journey, but some are more practical than others. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Only one Spiritual Weapon may be summoned at. 1)Spiritual weapon spell (can't cast a main action spell since you are using a leveled spell as bonus action. So im guessing the dagger would be needed for that. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action to you. When multiclassing comes, you might want to multiclass in to fighter or similar. Sethan is one of the Greataxe Weapons in Baldur's Gate 3. Flame Blade - Change duration to 100 turns instead of until long rest. Ok so it is sneak attack! since it seems to auto proc on threatened or enemies you have advantage on. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc). 1. 11 combinations with: Permanent. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Once it's turn comes around you can control it like another character. 24 comments Add a Comment Zakalwen • 3 mo. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. ← All Evocation Spells In Baldur’s Gate 3. You can still take damage from area spells. Not amazing by itself, but brutal when paired with Sentinel and a Reach weapon. Keep in mind that it's a really low level spell. 1d12 + 2 Slashing. BG3 is the third main game in the Baldur's Gate series. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. ago. Pros. Herself, 2. As a bonus action, you summon a spectral weapon that independently makes attacks each round – no action required on your part. Really hoping it will be added before release. This takes after 5E. In tabletop, Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. Best BG3 Cleric Race: Duergar. . txt. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. A spell with the Concentration tag requires the caster to continuously put focus into the spell in order to maintain its effects. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - Ketheric’s Warhammer. The simple answer is; so they have something different to target. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range.